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	<title>hjalli.com - HjÃ¡lmar GÃ­slason &#187; Biomimicry</title>
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		<title>hjalli.com - HjÃ¡lmar GÃ­slason &#187; Biomimicry</title>
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		<title>Software or Agriculture the Ways to Fight Epidemics Are the Same</title>
		<link>http://hjalli.com/2004/01/16/software-or-agriculture-the-ways-to-fight-epidemics-are-the-same/</link>
		<comments>http://hjalli.com/2004/01/16/software-or-agriculture-the-ways-to-fight-epidemics-are-the-same/#comments</comments>
		<pubDate>Fri, 16 Jan 2004 22:42:30 +0000</pubDate>
		<dc:creator>Hjalmar Gislason</dc:creator>
				<category><![CDATA[Biomimicry]]></category>
		<category><![CDATA[english]]></category>

		<guid isPermaLink="false">http://hjalli.com/?p=209</guid>
		<description><![CDATA[This article discusses how security experts are learning to deal with software epidemics from the ways used to fight the more traditional epidemics of agriculture (thanks Toti) - Seeds of destruction News.com<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hjalli.com&amp;blog=3581103&amp;post=111&amp;subd=hjalli&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>This article discusses how security experts are learning to deal with software epidemics from the ways used to fight the more traditional epidemics of agriculture (thanks <a href="http://toti.simblogg.is/">Toti</a>)<br />
- <a title="Seeds of destruction | CNET News.com" href="http://news.com.com/2009-7349_3-5140971.html"><b>Seeds of destruction</b></a> News.com</p>
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		<title>Design with Nature as Role Model</title>
		<link>http://hjalli.com/2003/11/05/design-with-nature-as-role-model/</link>
		<comments>http://hjalli.com/2003/11/05/design-with-nature-as-role-model/#comments</comments>
		<pubDate>Wed, 05 Nov 2003 22:21:21 +0000</pubDate>
		<dc:creator>Hjalmar Gislason</dc:creator>
				<category><![CDATA[Biomimicry]]></category>
		<category><![CDATA[english]]></category>
		<category><![CDATA[Philosophy]]></category>

		<guid isPermaLink="false">http://hjalli.com/?p=128</guid>
		<description><![CDATA[This entry is adapted from a presentation I did at the University of Iceland today, hence all the decorations. Using nature as a role model in design is one of my biggest interests. By this notion I&#8217;m talking about how we can study nature and use its solutions, designs and methods when making our own [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hjalli.com&amp;blog=3581103&amp;post=48&amp;subd=hjalli&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="img/000059.jpg" align="right" hspace="3" border="1">This entry is adapted from a presentation I did at the <a href="http://www2.hi.is/page/hi_is_english_frontpage">University of Iceland</a> today, hence all the decorations.</p>
<p>Using nature as a role model in design is one of my biggest interests. By this notion I&#8217;m talking about how we can study nature and use its solutions, designs and methods when making our own designs and technologies, a practice often referred to as biomimickry.<br />
<span id="more-48"></span><br />
The subject might sound strange and distant to some of you, so let&#8217;s start with a few examples:</p>
<table>
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<td width="40" rowspan="5"></td>
<td valign="top"><b>1. Velcro (or touch-fasteners):</b> <a href="http://www.velcro.com/">Velcro</a>, these strips of fabric that stick so tightly to each other, were invented by a Swiss inventor, named George de Mestral. The story says he was walking his dog one day and when he came home noticed how <a href="http://www.hjalli.com/wetware/000022.html">cockleburs</a> where sticking to his pants and his dog&#8217;s coat. He examined the cockleburs under a microscope and noticed the hook-like structure on the burs. This led George to the invention of the well known velcro, an everyday object that we find ourselves using many times a day.</td>
<td valign="top"><a href="img/Slide2.jpg"><img src="img/sSlide2.jpg" align="right" hspace="3"></a></td>
</tr>
<tr>
<td valign="top"><b>2. Camouflage:</b> Camouflage patterns, the essential decoration on every piece of a sport hunter&#8217;s equipment and the pattern that helps conceal armed forces in combat, is based on camouflage patterns found in nature, used for the very same purpose &#8211; hiding prey from predators and vice versa.</td>
<td valign="top"><a href="img/Slide3.jpg"><img src="img/sSlide3.jpg" align="right" hspace="3"></a></td>
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<td valign="top"><b>3. Swimwear:</b> At the 2000 Olympics in Sydney, 28 out of 33 gold medalists wore <a href="http://www.hjalli.com/wetware/000022.html">Speedo&#8217;s Fastskin</a> allovers. These suits improve swimmer&#8217;s speed by as much as 7.5% by reducing the drag in the water, as compared to the old-fashioned human flesh. The design is based on the features of sharks&#8217; skin, that uses tiny V-shaped ridges (called dermal denticles) to reduce turbulence around their body and therefore the drag in the water.</td>
<td valign="top"><a href="img/Slide4.jpg"><img src="img/sSlide4.jpg" align="right" hspace="3"></a></td>
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<td valign="top"><b>4. Artificial Intelligence:</b> Artificial Intelligence is certainly one field where we are seeking to imitate nature, in that case human intelligence, with human technology. More on that later.</td>
<td valign="top"><a href="img/Slide5.jpg"><img src="img/sSlide5.jpg" align="right" hspace="3"></a></td>
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<td valign="top"><b>5. Genetic algorithms:</b> For certain kind of problems it has been found useful to use genetic methods to develop problems. This is not to say that you could breed Microsoft Word and Excel and expect a useful outcome. It is rather a methodology that can be used to attack certain kind of hard problems where the solution is not straight forward. Examples include control systems for computer controlled brakes, various search methods and pattern recognition. The methods are largely comparable to those of nature&#8217;s evolution. You start of with a (randomly generated) set of variables or modules that define a possible solution to the problem &#8211; call these sets genes. You can then make a new set of individuals using two methods: mutation and / or breeding. This results in a new set. This set is then put up to a test. In nature this is the natural selection part, whereas in genetic methods this is a test to see how well each individual solves the task at hand. The &#8220;fittest&#8221; individuals from this generation are then used as the initial set for another round of the same process. The process is then repeated, improving the solution with every generation and &#8211; if all goes well &#8211; resulting in a solution to the problem at hand.</td>
<td valign="top"><a href="img/Slide6.jpg"><img src="img/sSlide6.jpg" align="right" hspace="3"></a></td>
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</table>
<p><b>A methodology on the rise</b></p>
<p>Looking to nature in this way is a methodology that is on the rise. Ever since we were young children we have been told that the strings in a spider&#8217;s web are incredibly strong. Scientists are now using its design as well as silk to create artificial materials with similar properties; the design of seashells is being used as an alternative to plastic in some cases; and the healing mechanism of a rhinoceros&#8217; horn is a target that people are eagerly trying to mimic to make self healing materials.</p>
<p>In software, various methods of biomimickry are being studied. This is especially true as stated before when solving hard problems where traditional methods have not worked properly. Examples include virus protection and spam filters. Neural networks as an approach in AI are also an obvious example.</p>
<p><a href="img/Slide9.jpg"><img src="img/sSlide9.jpg" align="left" hspace="3"></a>One of the more interesting accounts of biomimickry is the use of genetic methods in design, in the following case form design. The company <a href="http://www.affinova.com/">Affinova</a> has a design methodology they call IDEA. In this example the task at hand is to create a new bottle for drinks. Firstly, Affinova brings in human designers that come up with various innovative bottle designs. Each of these bottle designs is then broken into its basic elements, the cap, the neck, <a href="img/Slide10.jpg"><img src="img/sSlide10.jpg" align="right" hspace="3"></a> the label, the body and the base. These elements are then &#8220;bred&#8221; or mixed to make genuinely new types of bottles. At this stage the different designs are evaluated by a focus group representing the target group for the product. The designs that they like survive and are used to make the next generation of bottles, in very much the same way as for the genetic algorithms above. The results of the process are designs that can be radically different from anything that the human designers visualized in the beginning, but have been proven to be successful by a group that represents the target consumers.</p>
<p>I recommend Affinova&#8217;s <a href="http://www.affinnova.com/products/flashTour.shtml">interactive tour</a>, for further explanations.</p>
<p><a href="img/Slide11.jpg"><img src="img/sSlide11.jpg" align="left" hspace="3"></a>In a similar way, the almost 10 year old experiments of <a href="http://wetware.hjalli.com/000007.html">Karl Sims</a> are really interesting. In these experiments, Sims made a simple virtual world. Basic physics, such as gravity and water pressure apply in this world, but the only objects that exist are boxes. Joints can link two boxes together and every joint can be moved within a limited range of movement. A set of linked blocks represent an individual in the world. Using once again similar genetic methods as explained above, the behavior (movement pattern of the joints) and the features (how blocks are linked) of these individuals are evolved to meet a criteria, in the simplest example the criteria is just to be able to move.  Once again, amazing results &#8211; and what is more, with this simple model, locomotion similar to methods found in real life creatures, emerged. Check out the <a href="http://dynamics.org/%7Ealtenber/GA_ART/Sims.mpg">video</a> (9Mb).</p>
<p><b>Are these the optimal solutions?</b></p>
<p>But are the solutions found in nature, necessarily the optimal solutions to the problems at hand? The answer is no. Nature&#8217;s designs are as good as they need to be, no better. All extra improvements are expensive in terms of time and often energy and there is no selection pressure to do any better than what ensures the survival of the group.</p>
<p>This is why we find the extremes in nature&#8217;s designs in environments like the savannas of Africa. Here we have a lot of resources, fierce competition and predators lurking in every shadow. This is where we find the fastest creatures on Earth, the best camouflages, the sharpest claws and the best defense mechanisms.</p>
<p><a href="img/Slide14.jpg"><img src="img/sSlide14.jpg" align="right" hspace="3"></a>The other extreme is found in places like remote islands where there is plenty of food, little competition and nobody to eat you. Under these circumstances you find something like the extinct <a href="http://news.nationalgeographic.com/news/2002/02/0227_0228_dodo.html">dodo bird</a>, a big fat bird that used to live in Mauritius and proved to be easy prey for hungry sailors and hunters; the large lizards on the Galapagos Islands that have to stay still during the night in order to preserve body heat (they are cold blooded like other reptiles) making them easy prey, if there were any predators to eat them; and our very own Icelandic Geirfugl (<a href="http://birds.cornell.edu/birdsofna/excerpts/auk.html">Great Auk</a>), a large flightless bird of the family Alcidae (think puffins) of which the last pair was killed in 1844 on an island south of Iceland.</p>
<p>That those designs are &#8220;bad&#8221; can certainly be disputed, but they obviously lack the grace, adoptability and extremes that the savanna animals display.</p>
<p><a href="img/Slide15.jpg"><img src="img/sSlide15.jpg" align="left" hspace="3"></a>Even natures &#8220;good&#8221; designs are often clumsy. <a href="http://www.amazon.com/exec/obidos/ASIN/0393308197/hjallicom-20">Stephen Jay Gould mentions the panda&#8217;s thumb</a> as an example. Panda bears are close relatives of common bears such as the grizzly bear. The panda however has adopted a very special diet, consisting entirely of bamboo leaves. To eat the leaves it certainly helps to have a hand to hold the leaves and the bamboo tree, but bears have no thumb. Instead of evolving one of the five fingers of the bear pod to become a thumb similar to ours, the panda&#8217;s thumb is made with a mutation of one of the bones in the wrist, making it an inflexible stubby thumb, far from the more optimal design of our thumb.</p>
<p>Looking at nature&#8217;s solutions, one can quickly see that the designs are not optimal; it&#8217;s obviously possible to do better. Take man as an example. Why don&#8217;t we have even bigger brains? Why are we not equipped for running faster? Why don&#8217;t we have eyes in the back of the head? All of these are features that would certainly improve the design (aesthetics aside). The answer is partially that it is not needed. We are quite capable of survival in our current environment (even too so, asking the Great Auk). The other part of the answer is that nature simply hasn&#8217;t had the time to test all the possibilities. Evolution is a slow process and the possibilities that have been tested by breeding and mutations are only a tiny fraction of the possibilities.</p>
<p><a href="img/Slide16.jpg"><img src="img/sSlide16.jpg" align="right" hspace="3"></a>&#8220;Good&#8221; designs that nature finds can therefore last for a long time, almost unchanged. Sharks and crocodiles are two such examples. Sharks have been more or less unchanged since the Silur period (for some 420 million years) and crocodiles since Triassic (about 220 million years ago). This means that crocodiles existed in almost the same form as today long before most of the dinosaur species even emerged.</p>
<p><b>Artificial Intelligence vs. Artificial Flight</b></p>
<p>In an article by Kenneth M. Ford and Patrick J. Haynes (in <a HREF="http://www.amazon.com/exec/obidos/ASIN/0446678759/hjallicom-20">Understanding Artificial Intelligence</a>), they interestingly compare artificial intelligence with &#8220;artificial flight&#8221;.</p>
<p><a href="img/Slide17.jpg"><img src="img/sSlide17.jpg" align="right" hspace="3"></a>They point out that in early attempts at mechanical flight; the pioneers believed that imitating birds as much as possible would hold the solution. Early planes therefore often have bird like features, like a beak that we now know as an obvious fact that have nothing at all to do with flying. This sentence could be found in the magazine English Mechanic as late as 1900, only three years before the Wright brothers managed their first flight: &#8220;The true flying machine will be to all intents and purposes an artificial bird.&#8221;</p>
<p>It was however exactly the release of this notion that led to the solutions to mechanic flight. Sure the Wright brothers used gulls&#8217; wings as an inspiration for their wings, but there is no wing-flapping (a common attempt in early mechanic flight), the plane is driven by a propeller and the means used for stabilizing the aircraft in flight are fundamentally different from those that birds use.</p>
<p>It should also be kept in mind that planes serve a very different purpose to that of birds. Planes are for carrying passengers and baggage, they don&#8217;t need to stay put in mid air, dive for prey from high altitudes or be able to land on a branch.  Also, the materials available, especially to these pioneers, were inflexible materials such as wood and steel, not the flexible and durable organic materials that make bird like flight possible.</p>
<p>As a side note, Ford and Haynes mention the fact that some people denied to call mechanic flight &#8220;flight&#8221; well into the 20th century. Flight was what birds do, and mechanic flight was &#8220;artificial flight&#8221; at best. It is funny to compare this to artificial intelligence and the fact that AI is constantly claimed to be a failure even though it is increasingly solving tasks that would certainly have been called &#8220;intelligent&#8221; 50 or 100 years ago.</p>
<p><b>Conclusions</b></p>
<p>From the above, I draw the conclusion that what we should seek in nature is inspiration and exceptional methodology, rather than expecting to find the exact solutions. Nature&#8217;s solutions are not perfect, but its methodologies allow us to develop and optimize our own solutions.</p>
<p><a href="img/Slide21.jpg"><img src="img/sSlide21.jpg" align="left" hspace="3"></a>Nature is good at what it needs to be good at. Intelligence makes highly efficient &#8220;operating systems&#8221; for the hardware (bodies) it controls. Nature far exceeds human technology in efficient use of energy, and in building structures such as bones, various strings and building materials e.g. of shells.</p>
<p>Human technology on the other hand exceeds nature e.g. in vision (microscopes and space telescopes); computational power; amount and accuracy of data storage and retrieval; speed (of vehicles vs. animals); and certain properties of chemicals.</p>
<p>The methodologies we can utilize are mainly two:</p>
<table>
<tr>
<td width="40" rowspan="2"></td>
<td valign="top">1. The <b>evolutionary processes</b> as explained in the examples of genetic algorithms, Karl Sims&#8217; creatures and the bottle design.</td>
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<td valign="top">2. <b>Emergent properties</b> of complex systems such as neural networks, fetus development, ant colonies, etc. Systems where complex and unpredictable behavior emerges from large systems of interconnected, simple, predictable modules.</td>
</tr>
</table>
<p>Further study and experiments with these methodologies, will allow us to apply them to specific problems and design technologies that far exceed our current solutions and often nature itself. We are able to work with these methods on a totally different timescale than the one nature has to work with and using our intelligence we can guide the processes intuitively in the directions we want, whereas nature has no designer and hence no goal to work towards.</p>
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<enclosure url="http://dynamics.org/%7Ealtenber/GA_ART/Sims.mpg" length="9523465" type="video/mpeg" />
	
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		<title>Everybody Looking to Nature for Solutions</title>
		<link>http://hjalli.com/2003/10/22/everybody-looking-to-nature-for-solutions/</link>
		<comments>http://hjalli.com/2003/10/22/everybody-looking-to-nature-for-solutions/#comments</comments>
		<pubDate>Wed, 22 Oct 2003 22:22:51 +0000</pubDate>
		<dc:creator>Hjalmar Gislason</dc:creator>
				<category><![CDATA[Biomimicry]]></category>
		<category><![CDATA[english]]></category>

		<guid isPermaLink="false">http://hjalli.com/?p=120</guid>
		<description><![CDATA[When I say I&#8217;m interested biology because I believe that looking to nature for fresh ideas in software and other technology design, most people look at me like I&#8217;m crazy &#8211; or even tell me bluntly that I am. But I&#8217;m not easily offended nor easily convinced that it&#8217;s me and not them that are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hjalli.com&amp;blog=3581103&amp;post=40&amp;subd=hjalli&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="img/000050.jpg" border="1" align="right" hspace="3"> When I say I&#8217;m interested biology because I believe that looking to nature for fresh ideas in software and other technology design, most people look at me like I&#8217;m crazy &#8211; or even tell me bluntly that I am. But I&#8217;m not easily offended nor easily convinced that it&#8217;s me and not them that are crazy.</p>
<p>Browsing the media these days, I see more and more reports and news about companies and research institutes that are turning up with interesting results from exactly this mixture. This is especially true for the software industry, where much of today&#8217;s cutting edge seems to be biology inspired. Following are just a few examples of this wave of innovation and ideas.<br />
<span id="more-40"></span><br />
<a href="http://www.technologyreview.com/">Technology Review</a> recently presented its annual <a href="http://www.technologyreview.com/articles/tr100_1003.asp">list of TR100</a> [sorry subscription required], 100 young innovators that are defining tomorrow&#8217;s technologies. This year, the Tr100&#8242;s computing section holds 28 individuals, 16 of whom get the honors for projects inspired by or mimicking biology.</p>
<p>Technology Review identifies the trend and spends most of the preface to the computing category on it, for example:</p>
<ul><i>More and more biological processes are being understood by viewing them in terms of information processing. And computer models are increasingly helping biologists design new experiments and gain insights into the workings of complex biological systems. In turn, computer scientists are looking at living organisms as the ultimate models for new approaches in decentralized computing. All in all, it’s a cross-fertilization that was practically unheard of until a few years ago.</i></ul>
<p>The TR100 projects include a <a href="http://www.sanasecurity.com/">computer security scheme</a> that lends its methods from immune systems, programs that accurately <a href="http://www.naturalmotion.com/">simulate human bodies</a> in action, an <a href="http://www.cloudmark.com/">anti-spam program</a> that draws from the consensus of its users and <a href="http://www.xbow.com/">self assembling networks</a> based of &#8220;smart dust&#8221;.</p>
<p>But this drive for a new approach in computing is not just a question of making something new, but also out of a need created by the complexity of today&#8217;s vast networks and self-organizing assemblage:</p>
<ul><i>Biology has taught researchers that software distributed across many machines that can teach itself the difference between benign activities and malicious attacks, for instance, may provide better security than centrally managed, hard-coded approaches. Information systems are getting too complex for humans to manage effectively, [Sana Security's Steven] Hofmeyr says, so it’s important to build software that can learn and take care of itself.</i></ul>
<p><a href="http://en.wikipedia.org/wiki/Bill_Joy">Bill Joy</a>, the colorful co-founder and former CTO of <a href="http://www.sun.com/">Sun Microsystems</a>, hit a similar note in an <a href="http://www.fortune.com/fortune/technology/articles/0,15114,490598-1,00.html">interview with Fortune</a> the day after he departed Sun:</p>
<ul><i>Nature deals with breakdowns in a complex system with evolution, and a very important part of evolution is the extinction of particular species. It&#8217;s a sort of backtracking mechanism that corrects an evolutionary mistake. The Internet is an ecology, so if you build a species on it that is vulnerable to a certain pathogen, it can very well undergo extinction. By the way, the species that go extinct tend to have limited genetic diversity.</ul>
<p></i></p>
<ul><i>&#8230;</ul>
<p></i></p>
<ul><i>It may seem like a big effort to write programs several times, but not if you do it in a modular way. That&#8217;s because, if a program is built out of 20 modules and you write two versions of each, you&#8217;ve now got some enormous number of possible combinations. Then, if you test each combination to see how &#8220;fit&#8221; it is in some fitness landscape, you&#8217;re basically doing what evolution does.</ul>
<p></i></p>
<ul><i>This is not something I thought of. People have been publishing papers about it for years. But the fact that the standard industry practice is to do none of this shows that software engineering as a discipline is in the Dark Ages compared with something like mechanical engineering. We shouldn&#8217;t really build servers or operating systems that are genetically inferior, but we do.</ul>
<p></i></p>
<p>(btw. Joy claims that with &#8220;species that have limited genetic diversity&#8221; he&#8217;s not referring to the dominance of the Windows operating system &#8211; he may be smart, but not a good liar <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>- &#8211; -</p>
<p>None of the abovementioned people claim that biology has all the answers, but that examining it provides inspiration, ideas for possible approach to problem solving and methodology that can be utilized in a different environment for different purposes.  It&#8217;s not as if biology is &#8220;curing cancer these days&#8221; although, come to think of it, it actually might.</p>
<p>- &#8211; -</p>
<p>Every week I see more and more of bio-inspired engineering in the media. It is no doubt partially because I&#8217;m paying close attention and that you people are pretty active sending me interesting links, but the trend is real and on the rise. On that note I will &#8211; starting next week &#8211; post a weekly entry to Wetware holding only links to news on bio-inspired and otherwise Wetware related issues gathered during the week.</p>
<p>So please keep posting me interesting news and articles that you find and might fit the Wetware Trendwatch.</p>
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		<title>Shark Illustrated: Swimsuit Edition</title>
		<link>http://hjalli.com/2003/09/22/shark-illustrated-swimsuit-edition/</link>
		<comments>http://hjalli.com/2003/09/22/shark-illustrated-swimsuit-edition/#comments</comments>
		<pubDate>Mon, 22 Sep 2003 22:01:52 +0000</pubDate>
		<dc:creator>Hjalmar Gislason</dc:creator>
				<category><![CDATA[Biomimicry]]></category>
		<category><![CDATA[english]]></category>

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		<description><![CDATA[At the Sydney Olympics in 2000, 28 of 33 Olympic Gold Medals were earned in Speedo Fastskin, a swimsuit overall that reduces water&#8217;s drag on the swimmer by 3%. The overalls lowered swimming times of professional swimmers by some 7.5%. The suit&#8217;s fluid dynamics are based on sharks&#8217; skin, a design that has turned many [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=hjalli.com&amp;blog=3581103&amp;post=19&amp;subd=hjalli&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img src="img/shark.jpg" border="1" align="right" hspace="3">At the Sydney Olympics in 2000, 28 of 33 Olympic Gold Medals were earned in <a href="http://www.speedo.com/">Speedo</a> Fastskin, a swimsuit overall that reduces water&#8217;s drag on the swimmer by 3%.  The overalls lowered swimming times of professional swimmers by some 7.5%. The suit&#8217;s fluid dynamics are <a href="http://www.mos.org/cst/article/658/index.html">based on sharks&#8217; skin</a>, a design that has turned many fish and the occasional Australian surfer into tasty dinner for the shark family (class actually).</p>
<p>The Fastskin is an excellent example of successful biomimicry (see <a href="http://www.hjalli.com/wetware/glossary.htm#biomimi">glossary</a>), where someone has studied a good &#8220;design&#8221; in nature and mimicked it to create something useful, in this case a fabric with desirable qualities. Biomimicry is more common than people might think and affects things we use everyday.<br />
<span id="more-19"></span><br />
The best example of straight forward biomimicry might be &#8220;touch fasteners&#8221;, better known as <a href="http://www.velcro.com/">Velcro</a>&reg;:</p>
<ul><i>Swiss inventor George de Mestral went out to a walk the dog. When he returned home he found that his dog&#8217;s coat and his own pants were covered with <a href="http://gateway.library.uiuc.edu/vex/toxic/cklburs/11-1-28.jpg">cockleburrs</a>. His inventor&#8217;s curiosity led him to study the burrs under a microscope, where he discovered their natural hook-like shape.</p>
<p>This was to become the basis for a unique, two-sided fastener &#8211; one side with stiff &#8220;hooks&#8221; like the burrs and the other side with the soft &#8220;loops&#8221; like the fabric of his pants. The result was VELCRO® brand hook and loop fasteners, named for the French words &#8220;velour&#8221; and &#8220;crochet.&#8221;</i></ul>
<p>I think it is fair to say that most of us western people use a touch fastener of some sort every day.</p>
<p>These are two examples of pure biomimicry, but obviously a lot of our design uses nature as a role model in some way.  Early flight experimenters studied the flight of birds, Alexander Graham Bell was mimicking the ear drum when he created the later-to-be-named-microphone for the first telephone and branches of artificial intelligence try to mimic human intelligence.</p>
<p>Nature has often come up with excellent solutions to problems that we humans are also seeking solutions to, and why reinvent the wheel (pun very much intended)?</p>
<p>A point to keep in mind however is that nature&#8217;s solutions are not perfect. People sometimes jump to the conclusion that nature has found the best solutions to the problems it faces. This is wrong. Nature has found exactly sufficiently good solutions to serve its purpose, no better than that. As long as a species&#8217; environment doesn&#8217;t change, there is no selection for solutions that will do even better. Of course nature may overshoot from time to time, but not by a big margin and only occasionally. Furthermore there is even mathematical proof to the fact that nature has not had the time to try out all the possible combinations to find the optimal solutions to a problem and the best solutions. (thanks <a href="http://www.raunvis.hi.is/~sksi/">Skuli</a>)</p>
<p>I actually intend to write a paper on this during the autumn, so you will see more on this note later on.</p>
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